The ethics of mayhem: A cognitive bias in computer games!- act 2
Date
2012
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
PTPN
Language
English
Alternative Title
Abstract
Assuming that violent computer games influence gamers’ moral reasoning is still a
controversial assumption. The reason for this claim is quite simple: previous studies
acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs.
qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’
retort regarding potential mayhem engagement (emotional bond to aggressive conduct) and
cognitive bias feedback loops (reason for social behaviour and decision making). For that, the
respondents answered a web questionnaire during March 2011 which acknowledged
interesting qualitative empirical results. Likewise, the paper is divided into six key
components: games (concept, analytical dimensions and philology); moral decision making
(moral reasoning and moral intelligence); research problem (aims and objectives and
methodology); questionnaire layout (design, types of queries and limitations); empirical
findings (section 1, section 2 and section 3); and, discussion.
Keywords
Ethics, computer games
Document Type
Book part
Publisher Version
Dataset
Citation
Costa, Gonçalo et al. (2012). The ethics of mayhem: Cognitive bias in computer games!- act 2. In P. Pawlak, W. Strzelecki & G. Costa (Eds.), Kultura, Media, Etyka. Media w Perspektywie Etycznej i Kulturoznawczej, w Kontekście Rewolucji Teleinformatycznej (pp. 223-253). Poznan: PTPN.
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TID
Designation
Access Type
Open Access