The ethics of mayhem: A cognitive bias in computer games!- act 2

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Abstract

Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond to aggressive conduct) and cognitive bias feedback loops (reason for social behaviour and decision making). For that, the respondents answered a web questionnaire during March 2011 which acknowledged interesting qualitative empirical results. Likewise, the paper is divided into six key components: games (concept, analytical dimensions and philology); moral decision making (moral reasoning and moral intelligence); research problem (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); empirical findings (section 1, section 2 and section 3); and, discussion.

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Ethics, computer games

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Costa, Gonçalo et al. (2012). The ethics of mayhem: Cognitive bias in computer games!- act 2. In P. Pawlak, W. Strzelecki & G. Costa (Eds.), Kultura, Media, Etyka. Media w Perspektywie Etycznej i Kulturoznawczej, w Kontekście Rewolucji Teleinformatycznej (pp. 223-253). Poznan: PTPN.

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