The ethics of mayhem: A cognitive bias in computer games!- act 3

Date

2011

Embargo

Advisor

Coadvisor

Journal Title

Journal ISSN

Volume Title

Publisher

Sheffield Hallam University
Language
English

Research Projects

Organizational Units

Journal Issue

Alternative Title

Abstract

Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and cognitive bias feedback. Likewise, the paper is divided into five key components: games (concept, philology and legislation); moral decision making (moral reasoning and moral intelligence); research design (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); and, empirical findings (section 1, section 2 and section 3).

Keywords

Ethics, Computer games

Document Type

conferenceObject

Publisher Version

Dataset

Citation

Costa, Gonçalo et al. (2011). The ethics of mayhem: Cognitive bias in computer games!- act 3. In A. Bissett et al. (Eds.), ETHICOMP 2011 (pp. 114-115). Sheffield: Sheffield Hallam University.

TID

Designation

Access Type

Open Access

Sponsorship

Description