The ethics of mayhem: A cognitive bias in computer games!- act 3
Date
2011
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
Sheffield Hallam University
Language
English
Alternative Title
Abstract
Assume that violent computer games influence gamers’ moral reasoning is still a
controversial assumption. The reason for this claim is quite simple: previous studies
acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some
light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and
cognitive bias feedback. Likewise, the paper is divided into five key components: games
(concept, philology and legislation); moral decision making (moral reasoning and moral
intelligence); research design (aims and objectives and methodology); questionnaire layout
(design, types of queries and limitations); and, empirical findings (section 1, section 2 and
section 3).
Keywords
Ethics, Computer games
Document Type
conferenceObject
Publisher Version
Dataset
Citation
Costa, Gonçalo et al. (2011). The ethics of mayhem: Cognitive bias in computer games!- act 3. In A. Bissett et al. (Eds.), ETHICOMP 2011 (pp. 114-115). Sheffield: Sheffield Hallam University.
Identifiers
TID
Designation
Access Type
Open Access