Computer games in education: conflicts and overlaps!

Date

2013

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Advisor

Coadvisor

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Publisher

University of Southern Denmark.
Language
English

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Abstract

Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into education. Beyond this traditional analysis, the authors explore the overlap between serious games and positive psychology as a way to minimise the ethical and social dilemmas of e-education which literature seems to disregard. Therefore, this paper acknowledges three major sections: computer/video games (overview and philology); serious games (overview, educational dimensions and political stance); and discussion (ethical issues, social dilemmas and get positive seriously).

Keywords

Serious games, education, ethical issues, social dilemmas, positive psychology

Document Type

conferenceObject

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Citation

Silva, Nuno et al. (2013). Computer games in education: Conflicts and overlaps! In T. W. Bynum et al. (Eds.), ETHICOMP 2013 (pp. 425-434). Kolding: University of Southern Denmark.

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Open Access

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