Computer games in education: conflicts and overlaps!
Date
2013
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
University of Southern Denmark.
Language
English
Alternative Title
Abstract
Novel educational environments promote an increasing use of technological mash-ups,
which include serious games. These games purpose is to facilitate learning and
promote behavioural change, so this contribution debates their potential role into
education. Beyond this traditional analysis, the authors explore the overlap between
serious games and positive psychology as a way to minimise the ethical and social
dilemmas of e-education which literature seems to disregard. Therefore, this paper
acknowledges three major sections: computer/video games (overview and philology);
serious games (overview, educational dimensions and political stance); and discussion
(ethical issues, social dilemmas and get positive seriously).
Keywords
Serious games, education, ethical issues, social dilemmas, positive psychology
Document Type
conferenceObject
Publisher Version
Dataset
Citation
Silva, Nuno et al. (2013). Computer games in education: Conflicts and overlaps! In T. W. Bynum et al. (Eds.), ETHICOMP 2013 (pp. 425-434). Kolding: University of Southern Denmark.
Identifiers
TID
Designation
Access Type
Open Access